Important Advice: It's very important to read the text completely

Welcome. Elite MFKS is an inteligent brigade, we'll introduce you to some of the basic rules and suggestions in order to be an efficient brigade

1.- It is important that all members add themselves in skype to organize in wars.

Download skype from here:

You'll have to create an account and add all the Elite MFKS members.

It is recomended to run the game in "Window Mode", this way it generates less lag

2.- The leader's orders are important, it is prohibited to reject between brigmates. And it's requirement that if you're going off for more than 2 weeks you have to give advice to the leaders.

3.- If a member is grinding, and bothered by ANI all members have to supply him, but it's important to mention that it's preferable to grind in safe zones. Or mission maps.
That boosts the growing of the brigade

4.- MG's can be Elite MFKS since lvl 60 and the rest since lvl 70.

5.- In order to have more members online, sub gears will not be admitted, only one gear by person

6.- Sharegrind the MG's, if you sharegrind MG for five minutes you save him the work of 2 hours. We need that the MG's feel very supported, and if an MG levels, it starts to acquire much power. Fifteen minutes of sharegrinding an MG mean two hours that you have saved to the MG, as we know, MG's are the harder gears to grind and we must of support them with this since they support us on different ways

7.- Armors and weapons, each one has to have an armor according to it's gear, and good, do not waste credits or anything until you're lvl 80, because you'll be switching weapons and armors as you level up, unless they are LEGEND

8.- In wars, MG's support alot, so they must do forms and watch that there is no offline people or out of the map where everyone is, so every MG that gets attacked by ANI must coh mthe strongest member of the form so he can take care of whoever attacks the MG so the MG doesn't waste much SP
healing.

9.- Elite MFKS is a brigade that cares about its members but doesn't forget the rest of the nation, that's why that if you find an MG hidding please advice BCU in warchat, advice the briggies via skype and advice the people in the map, it's an explanation about how to bring a localization in a fast, correct and easy way:

:Map:
Give the abreviation of the map:

Regular Maps: SR, TJ, BMC, BBS, ZB, SV, RL, DB, Bark.
Rock Maps: RNB, RNM, RNB, MF
Pandea Maps: KB, NC, OP, DBCA, PB, SSB
Alternate Maps: SC (Sunken City)

:Quadrant:
Divide the map in the following way:

It can be Q1, Q2, Q3, etcétera

:Altitude:
As you might imagine, advertising the quadrant can not be enough. Altitude has to be specified, high or low. So in example, the abreviation of an MG hidding in the Q6 of Stone Ruins, low altitude would be like this:

SRQ6L

In high alt it'd be like this:

SRQ6H

10.- The brigade's MGs if leveling alone and not in a form, they obviously must create a form in order to use their ragings, the new plan on the brigade is that the MG's that are grinding alone and not having a decent form, they must create one and it'd be the formation of all the Brig's lonely MGs. So that if an SP or MS comes, they be the ones who set the cohchain and coh the rest of the members (Cohchain is the chain of almost infinite coh's that two or more MG's can activate on the ANI territory)

11.- It's responsability of each member to learn to use it's gear and it's skills correctly pso here's a little guide:

12.- Don't speak another language that's not english on warchat, we don't want our members to get banned because it's ilegal in Air Rivals to speak any language but english in Warchat

13.- There's no reason for us to fight between us, if we unite we become the best and most powerful brigade. One of the most stupidities a person can commit is to stop teamworking because of personal issues, it means respect, tolerance and honesty, if you don't like somebody, keep teamworking with him, for the common benefit of our brigade and our nation (BCU). Stopping the teamwork lags the nation and makes us weaker, although there's personal problems between members we must continue teamworking no matter if they're no friends, that's being mature


Armors, skills & weapons

Mg's must have defence and reattack, they don't require prob cause they have Elevation, that's a big extra prob
Bg's require reattack and all of the bawoos they want but everyone of our members must have a reattack bawoo and another one with pierce in order to doom the MG's and BG's, also a couple AG's. But the most important are the RA woos and RA hawkys in order to hawkyspam the tubes and caves.
Each one of our members must farm many goldies or BL mobs so that they can acquire a FMSOC or SSOC that will help him to unlock the gear's best skills... bigboom, invisible, invincible, purify, cammouflage, hypershot, etc
Ig's also require reattack so that they can shot down the SP's, Cores and Motherships.
Each AG has to have a RA bigsmash and a Prob/RA bigsmash, none of those must distract with evawhores, cause evawhores all they want is to distract and runaway, and if they ever attacked, don't worry, they don't roll much damage.
[An Evawhore is an IG or BG with ridiculous retarded evasion on it's stats]

(Note: The reattack weapons must not be legend cause it's missiles quantity and minmax are reduced)

It's strongly recomended to be FULL ATTACK and to only use defence and/or evasion when attack and the rest of the stats are fullfilled (Loadage less than 78% with the heaviest equipment, SP 500+ and 1000+ if MG, engine required stats). It's more valuable to be the one who they run from, than the one who they chase. Except for the MG's that might be full defence and to get sharegrinded.

MG's must concentrate on AG's, BG's e IG's
IG's must conentrate on AG's, BG's y MG's, and some IG's with low evasion
BG's must concentrate on AG's y MG's, and some BG's
AG's must concentrate on everything but AG's as priority :)

Refering to all gears except the MG; FMSOC is most important than SSOC but if an MG, SSOC is most important than FMSOC since it releases "purify"

On attack wars, mg's must get ignored
On defence wars, mg's are the first target and must be attacked like if there was no tomorrow

Mgs heal, support, coh, resist, give form, set flight patterns, hear, read
Ig's search mg's, zerk, kill what's not easy to kill and watch the perimeter
Bgs kill everything on front of them except evawhores. And must tell where and where not, a bigboom takes place. There are useless bigbooms, and bigbooms that define who wins and who loses. In the same way each BG must of hace a BB veil with the mot energy it's possible (No shield) and another combat veil that has shield and not energy, also as a XL or Large Energy generator and a XL or Large Shield generator.
Ags must do what almost no other AG does: ADVANCE, almost every AG sit for hours on the same spot. It is important to know that the AG's confirm the gained terrain, and must know when to use their barrier and when to rather fly and barrelroll. They must learn to position correctly, example behind warps, surrounding SP's. Their radars must have a very long STD range.
MG's must not get purified, and if ever puried it must be the CORRECT moment. But it's preferable to shield para'd them

Each one of our members must learn how to barrelroll correctly
Ag's must use more their snare and shield para against the most strong enemies
When an enemy is being chased it is very important to use standards since they slow down the enemy if it's energy is getting shot.


All of the Elite MFKS members must have on the options "Mantain Horizon Auto OFF"

Recomended videos to learn how to maneuver better

http://www.youtube.com/watch?v=4ZoWjwPcckQ

(All gears use it, not only IG's)

Useful pages:

acecalcs.net
acecalcs.net/acepedia